UX/UI DESIGN · 2D ILLUSTRATION · BUSINESS THINKING · VISUAL LANGUAGE · USER EXPERIENCE · LOGIC AND AESTHETICS ·UX/UI DESIGN · 2D ILLUSTRATION · BUSINESS THINKING · VISUAL LANGUAGE · USER EXPERIENCE · LOGIC AND AESTHETICS ·
‹ All work
Case 01 · Product design · MVP

NEST

Don't search for furniture - describe your space.

A mobile app for mindfully furnishing small spaces: the user sets the room's size and needs, and NEST puts together a matching set of furniture.

Role
UX/UI designer
Type
Mobile App · MVP
Year
2026
Format
Study project · 1 week
Tools
Figma
About the project

Furniture adapts to the space, not the other way round.

Instead of browsing furniture by looks, the user describes the space, its dimensions and their needs - and NEST suggests solutions that fit.

The project combines personal selection, functionality and a sustainable approach: furniture made from recycled materials and reused through NestLoop.

Problem

In regular stores people search through thousands of options and guess whether a piece will fit in size, function and style.

Who it's for

Hands-on

Active people who furnish or refresh their home themselves.

Mindful

They look for furniture that solves specific needs and is made with care for nature.

With constraints

They live in apartments of all sizes, each with its quirks and a lack of space.

Solution

Three steps instead of
a thousand options.

01

Room dimensions

The user enters the room's parameters: dimensions, shape, windows and doors.

02

Needs and scenarios

Chooses what matters: sleep, storage, work, rest.

03

Ready-made solution

Gets a furniture set made from recycled and new materials.

↻

Nest Loop - a furniture cycle

Old furniture can be handed in through NEST: it gets a new life or goes to recycling.

User flow & MVP

Two scenarios -
one clear path.

Furniture selection

1 Home→2 Space→3 Floor plan→4 Needs→5 Match→6 Visualisation→7 Product card→8 Order

Nest Loop

1 Hand in furniture→2 Category→3 Photos and size→4 Contact details→5 Assessment→6 Confirmation

What made it
into the MVP

✓Furniture matched to the space
✓Product card and checkout without sign-up
✓Card payment
✓Order tracking by email
✓Furniture return and recycling via Nest Loop
Lo-Fi wireframes

Structure first,
beauty second.

At the Lo-Fi stage I tested the sequence of actions - from entering the room's parameters to a ready-made solution. Only key screens, no decoration.

NEST · Lo-Fi Wireframes
NEST · Lo-Fi Wireframes
Visual system

Nature inspires
the best solutions.

Calm warm tones and natural materials create a feeling of comfort, trust and mindful consumption.

Primary
#6F7A5B
Secondary
#C98563
Background
#F4F0E8
Stroke
#DDD0BF
Text
#2D2C2A
NEST · UI Design System
NEST · UI Design System
Hi-Fi screens

The whole journey in one strip.

The strip slowly scrolls left on its own and pauses on hover.

Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Экран NEST
Key UX decisions

Four decisions
that simplify the path.

01

No sign-up

The whole journey - from selection to an order or request - works without creating an account.

02

Needs first, not products

Instead of searching for products, the user picks functions: sleep, work, storage, rest.

03

Ready-made set

NEST puts furniture together based on the room size, needs and budget.

04

Furniture cycle

Unwanted furniture can be returned through Nest Loop - for restoration or recycling.

NEST Space
NEST Space

Rounded shapes and calm proportions - the feeling of a home.

NEST Loop
NEST Loop

Not just disposal - bringing furniture and materials back into the cycle.

Roadmap

What's next.

Now

MVP

Quick furniture matching without sign-up.

Next

NEST Personal

A personal account and saved spaces.

Later

Smart NEST

Room Scan, AR and 3D try-on.

Ideas

Custom · Passport

Solutions for unusual spaces and a life history for every piece.

Reflection

What I took away
from the project.

The hardest part

Cutting a big concept down to an MVP without overloading the app with features.

What changed

I dropped the "catalogue → product" logic and built the flow around the user's need: space → needs → solution.

Key takeaway

Good UX isn't about the number of features - it's a clear path to the result.